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Forlater Valver for å jobbe med Oculus Rift

Michael Abrash har forlatt Valve for heller å utvikle Oculus Rift hos Oculus VR. I Oculus-bloggen skriver han om hvordan det var å utvikle Valves egen virtual reality-maskinvare sammenlignet med Oculus Rift, og forklarer…
Tor Erik Dahl 31 mars 2014

Michael Abrash har forlatt Valve for heller å utvikle Oculus Rift hos Oculus VR. I Oculus-bloggen skriver han om hvordan det var å utvikle Valves egen virtual reality-maskinvare sammenlignet med Oculus Rift, og forklarer at den siste brikken falt på plass da Facebook kjøpte opp Oculus VR i forrige uke.

"The final piece of the puzzle fell into place on Tuesday. A lot of what it will take to make VR great is well understood at this point, so it's engineering, not research; hard engineering, to be sure, but clearly within reach."

"However, it's expensive engineering. And, of course, there's also a huge amount of research to do once we reach the limits of current technology, and that's not only expensive, it also requires time and patience - fully tapping the potential of VR will take decades. That's why I've written before that VR wouldn't become truly great until some company stepped up and invested the considerable capital to build the right hardware - and that it wouldn't be clear that it made sense to spend that capital until VR was truly great. I was afraid that that Catch-22 would cause VR to fail to achieve liftoff."

Abrash forklarer også at han nå forventer å jobbe med virtual reality resten av hans karriere.

"That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR - and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can."

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