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GRTV: Avalanche forteller om fremtiden

Vi hadde nylig en lang og informativ samtale med svenske Avalanche Studios grunnlegger og chief creative officer, Christofer Sundberg, på deres kontorer i Stockholm. De vokser veldig for tiden og skal snart flytte til…
Tor Erik Dahl 27 februar 2015

Vi hadde nylig en lang og informativ samtale med svenske Avalanche Studios grunnlegger og chief creative officer, Christofer Sundberg, på deres kontorer i Stockholm. De vokser veldig for tiden og skal snart flytte til nye lokaler, og vi sørget blant annet for å spørre hvor viktig Just Cause-serien er for dem:

"[The Just Cause franchise] is very important to me and it's very important to the whole studio. It was our first game. It was an IP that I originally wrote and it's been growing with the studio and it has sold millions of units across the world. We have a great group of fans that keeps on playing the game five years after the last game was released. So it means a lot to the studio and not only because it's a game that sells well and that it's sort of fun and so on, but it set the tone for how we approach game development and how we approach game design so it's hugely important."

2015 ser ut til å bli et stort år for Avalanche Studios med flere mindre utgivelser i tillegg til Just Cause 3 og Mad Max. Sundberg fortalte mer om dette:

"Like many things at Avalanche it was certainly nothing that we planned. It just happened to be that way. But 2015 is a huge year, but also with great success comes great responsibility to take the studio to the next level. So it's not only the pressure of having two big games being released in the same year. Also adds pressure to the studio to evolve and we're expanding our self-publishing business quite a lot with The Hunter and theHunter: Primal as sort of the foundation for that. We're releasing our first mobile game this year and we hope to expand that business a little bit while we're keeping on with the bigger AAA projects."

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