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Gamereactor Nyheter Fantasia: Music Evolved
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GRTV: Vi snakker Fantasia og Kinect med Harmonix

Vi fikk muligheten til å snakke med executive producer Chris Nicholls om hva som skjer med Fantasia: Music Evolved, og hvordan Hamonix bruker den gamle Disney-klassikeren til et moderne Xbox One-spill. Nicholls sa blant…
Tor Erik Dahl 12 august 2014

Vi fikk muligheten til å snakke med executive producer Chris Nicholls om hva som skjer med Fantasia: Music Evolved, og hvordan Hamonix bruker den gamle Disney-klassikeren til et moderne Xbox One-spill. Nicholls sa blant annet:

- We knew we didn't want to make the game like an interactive version of the movie, that wouldn't have been cool. But we wanted to be really be genuinely connected to what they were trying to create, and really make it for now, make it for the 21st century, where the audience is different. This is about you expressing yourself and having a relationship with the music that you've never been able to have before.

Det viste seg også at han var veldig begeistret for det nye Kinect-kameraet:

- The Kinect 2 really does change the experience for people. We're still in the early stages, I don't think people really understand what Kinect can do, and we maybe the first game that really sets out to make something that's never been done before, and that could only be done by, you know, waving your hands about like a crazy person.

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