Vi kontaktet co-lead designer Will Miller og senior producer Dennis Shirk for å finne ut mer om det kommende strategispillet Civilization: Beyond Earth. Blant annet ble det snakk om historien som er litt annerledes i denne delen av serien:
"We're creating narrative this time. Obviously we have a completely clean slate. We don't have to worry about historic context. So through the quest system that holds little tidbits of story to help you go along. The victories all have a story lined quest system that you go through to achieve victory. Each of these sponsors, each of these people, they all have these unique histories written for all of them. Every unit. Every building. Every wonder. So it all contributes to this unique story that you're going to go through every time you play the game."
Se hele intervjuet hvor vi også spør utvikleren om easter eggs med Xcom-tema her: