Vi møtte sjefsprodusent David Nicholson på årets Gamescom, og der diskuterte vi alt som har å gjøre med utviklerens kommende strategispill, nemlig Halo Wars 2. Interessant nok kunne han fortelle at det ikke var spesielt vanskelig å lage spillet til både PC og konsoll.
"Our thought started with basically that we just have to make the best RTS game that we could, so we had a fantastic foundation with the original Halo Wars [and] we wanted to build upon that, address the things that players loved and some of the feedback they gave us not only through the original Halo Wars but also through the beta, and we wanted to make sure that the core RTS gameplay was very solid, and I think that works on any platform."
Han kommenterte også håndkontrollere og hvordan det er å spille denne sjangeren på konsoll:
"We then look at the interface and the controls and as I say the original Halo Wars did a fantastic job of bringing RTS controls to a controller. We've built upon that, we've extended that and also we're putting in PC specific variations on the controls which give some of the PC players some things that maybe they're more familiar with from their other PC RTS titles."
Halo Wars 2 slippes 21. februar til PC og Xbox One. Intervjuet ser du her:
