Gamereactor fikk nylig muligheten til å snakke med Zelda-produsent Eiji Aonuma som hadde en del spennende ting å fortelle om verdenen i det kommende Legend of Zelda-spillet til Wii U. Han sa blant annet:
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
Aonuma kommenterte også den allmenne oppfatningen om at Zelda endelig har fått en åpen verden:
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."
Ifølge Aonuma er det mer intuitivt å navigere seg i spillverden takket være Wii U Gamepad. Han sier for eksempel at det minner mer om hvordan man bruker kart når man er ute og går i den virkelige verden:
"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure."