Sony Online Entertainment kan i dag avsløre at de snart er klare med en del omfattende endringer til det populære online spillet.
Etter en periode med masse e-post fra de mange brukerne, er teamet bak spillet endelig klare til å implementere noen av de mange forslagene de har mottatt. Alle forandringene kommer selvfølgelig ikke samtidig, men her er noe av det de planlegger å rette:
1. The 'permadeath' system is being removed and changed to a skill revocation system based on deaths.
2. Deaths will decay from the death counter after one week.
3. Deaths after a buffer (three to five depending on advancement) will have a skill revocation penalty.
4. Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths.
5. The skill revocation penalty will increase as a player advances up the skill tree.
6. The skill to be revoked will be randomly chosen from the last skill earned in each of the four skill branches.
7. No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die.
i tillegg til disse tingene vil man også endre selve systemet for spillet etter hvert, slik at det blir mer quest-orientert.