Under finalen i Overwatch League i New York fikk vi muligheten til å snakke med en rekke esportfolk, men vi fikk også muligheten til å slå av en prat med produksjonssjefen til Overwatch, Chacko Sonny, om historien og bakgrunnen til spillet.
"It's fantastic. I mean, I sit very close to [lead writer] Michael Chu - he constantly is iterating and coming up with new things, especially as we do new heroes and new maps, and there's a lot that people don't know about yet."
"I think it just helps to build context and affinity from the community for what we're doing. They know that when a hero comes out it is not just the sum of its ability, but that there is so much more to how this particular character fits into the universe of Overwatch, and really that's what we're trying to do here is build a universe that goes along with the sport, that goes along with the gameplay experience that you're engaged with."
"And you know one of the ways we see this manifest is how much the community has taken on so much of the lore-building themselves and sort of digging into it and they have their theories. We love that. We think it's incredible, and it keeps the overall experience really, really rich."
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