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Spencer: "Scorpio ga oss selvsikkerheten til å utvikle Scarlett"

Den originale Xbox One var ikke noen stor suksess. Faktisk var fokuset på konsollen som et mediesenter, samt den originale avsløringen, en del av grunnen til at Microsoft har hengt bak Sony hele generasjonen, men noe begynte for alvor å endre seg med Xbox One X, som var en mer hardkokt spillmaskin.

Faktisk sier Xbox-sjefen Phil Spencer nå at det var utviklingen av Project Scorpio som ga dem selvsikkerheten til å skape det som nå kalles Scarlett.

I et intervju med The Verge sier Spencer at strategien rundt Scarlett ble formet fordi det virket med Scorpio.

"I definitely think doing the announcement of Project Scorpio 18 months-ish before we launched X was good learning and background for us this year. I think that's definitely true. I think that gave us some confidence that we could keep buzz. We also know that we're going to have dev kits out, developers building games, and I'd rather not have to pretend that something is not happening when everybody knows it is happening."

"So it puts you in this position of people asking you, 'What's the name?' and I say, 'We don't have the name yet. They ask me about price points and everything else, so you're in this position of talking about the things that you set. Most importantly, you're going to talk about what your goals are for the platform. Give people something to look to, so when they hear there's a game in development that's launching at a certain date, is it going to support X? And I think our experience with Scorpio gave us the confidence to talk about Scarlett on Sunday."