Skrekkspillet Until Dawn ble opprinnelig presentert som et PS Move-spill til Playstation 3, men så skjedde det noe. Utviklerne hos Supermassive Games sløyfet nesten alle planene sine og to år senere ble et nokså annerledes PS4-spill med samme navn presentert. Vi fikk nylig sjansen til å slå av en prat med spilldesigner Tom Heaton for å finne ut hva som skjedde:
- What we were trying to do right at the start of making Until Dawn was make a playable horror movie. That's our vision if you like. And that means the starting point was to go and watch a load of movies, classic 80s and 90s horror movies like Scream, Friday the 13th, I Know What You Did Last Summer and kind of just get the whole atmosphere of those. Look at the techniques of how they scared people. How they made such thrilling movies and work out how can we make a game and that does the same? That gives you that cinematic experience, but that you the player can play. That was the challenge we came up with, kommenterer Heaton.
Videre påpeker han at spillet også tar ibruk PS4-konsollens Dual Shock 4-håndkontroller på en ny måte, da de i hvert fall på ett sted vil be spilleren holde seg helt rolig. Kontrolleren kan nemlig avsløre om spilleren får til dette i en presset og skummel situasjon:
- At that point we ask you the player to keep completely still as well. Cause the DualShock controller has great motion detection and we can tell if you're keeping still and if you don't keep still then you'll be caught and the next bit of the game will unfold, utdyper Heaton.
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