Forrige måned fikk vi endelig en trailer med gameplay fra Vampire: The Masquerade - Bloodlines 2, og nå forteller utviklerne mer om hvordan den gjenopplivede kult-klassikeren vil skille seg fra forgjengeren.
Det opprinnelige Vampire: The Masquerade - Bloodlines er notorisk kjent for å være en noe upolert opplevelse. I et intervju med DualShockers forteller Lead UI/UX designer Rachel Leiker hvordan kult-klassikeren blir klargjort til en ny generasjon av spillere.
"It was definitely a product of its time. We've obviously improved the look of it. We're using Unreal Engine 4 which is very, very cool for us. We've spent a great deal of time sort of maturing the content if that makes sense. Brian and Cara have done an excellent job of bringing more modern sensibilities into the game," sier Rachel Leiker.
Hun forteller også at de denne gangen har fått enda mer inspirasjon fra det originale pen-and-paper-rollespillet:
"I also like to think that our systems have matured quite a bit from the first game. We worked in parallel with the World of Darkness, both the pen and paper Vampire: The Masquerade and our game, to make the systems very cohesive. If you're playing the pen and paper, a lot of that will translate into our game as opposed to these two wildly different systems for the same IP. That brings a lot more cohesion to both the gameplay and the game as a whole".
Tror du at Vampire: The Masquerade - Bloodlines 2 blir en suksess?
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