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Cultist Simulator

Vi har snakket med gjengen bak Cultist Simulator

Suksessen til spillet har overgått alle forventninger.

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Gamereactor tok turen til Fun & Serious in Bilbao og der støtte vi på gjengen bak spillet Cultist Simulator, og vi spurte så klart medgrunnlegger av Weather Factory og manusforfatter Alexis Kennedy om hvordan det har gått med spillet.

"Really good. It's exceeded all our expectations," svarte han."I think we're about five times our most optimistic expectations so far, so I commercially it's been great, and critically it's been good. It's an unusual game it's not to everybody's taste, but enough people love it"

Spillet kom ut i mai og er et forsøk på å se "how you can marry narrative mechanics in a new way," ifølge medgrunnlegger og produsent Lottie Bevan. "Things tend to stop and start, and we wanted to play around with a card-based interface which could mesh both the story and the mechanics at the same moment in time, so with the single act of combining cards together to create new cards you're also furthering the story and deciding where you want to go and how you want to continue with your cult".

"I wanted the player to feel like they were a cultist," la Kennedy til, "peeling away the skin of the world to uncover secrets, so the game initially presents a very limited set of interactions and it challenges you go on and find a wider set of interactions. And that experience -this is the feedback we've got, I guess we succeeded- makes you feel as if you are forcing the world to give up its secrets gradually".

For mer informasjon om spillet og fortellerteknikkene deres, sjekk ut hele intervjuet i videoen nedenfor. Har du testet spillet? Hva synes du?

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Cultist Simulator

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