Vi møtte utviklerne bak den nye Sonic
Bob Rafei jobbet med både Crash Bandicoot og Jak & Daxter da han fortsatt tilhørte Naughty Dog. Nå er han ansatt hos Big Red Button Entertainment som en del av Sonic Boom-teamet, og planen for dette spillet har hele tiden vært en mer mangfoldig opplevelse:
- The goal was to make sure that the other three characters [apart from Sonic] were just as compelling. So all the changes that we've done to the characters and all the modifications to support our character adventure story so that way when you run to the controller and the first kid is picking up Sonic the other kids are not disappointed cause they have to pick Amy or Knuckles or Tails, kommenterte Rafei da vi møtte ham på E3 i år.
Å gjøre alle disse endringene med den ikoniske helten har naturligvis blitt møtt med endel misnøye, men utgiver Sega skal ha vært støttende hele veien gjennom:
- The advantage of working with Sega and Sonic Team is that they have been living with this franchise for 20 years. They really understand it. Sonic Team in particular. So when we were looking at where's our boundaries of how far do we go to make modifications, Sonic Team were very instrumental to... First of all, they were very open minded in all the changes that we were looking to do, the modifications. And eventually we found the guardrails that would be part of our exploration of what makes Sonic no longer a Sonic experience. And we found that out by the wacky ideas that we put on the table and ultimately what you see today was a combination of all the things that we felt were within the Sonic DNA, but tweaked in a slightly different way to give you a different kind of experience, utdyper Rafei.
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