Muse Games har vært travelt opptatt med Guns of Icarus Online og Guns of Icarus: Alliance de siste årene, og vi hoppet på muligheten til å snakke med laglederen Howard Tsao og PS4-ingeniøren Matthew "Queso" Niederberger om spillets tilstand og lanseringen på PS4 den 1. mai.
Tsao kunne konstatere at lanseringen på PS4 er en ganske stor greie for Muse Games. "Making cross-platform work between PS4 and Steam and adding voice-chat so people can play in the same match and talk to each other between Steam and PS4," sa han.:
"Performance took a ton of time, just making the game was running smoothly on the PS4. The menus and the UI you wouldn't necessarily expect them to be too bad, but when we've been designing the game so long for PC we get into habits, like 'yeah, you just click it with the mouse' and 'oh no, now we have to navigate to it with the controller' so if our menus are all over the place we kind of have to consolidate them a lot more in unexpected ways," la Niederberger til.