Greg Reisdorf er lead multiplayer designer hos Sledgehammer, og vi fikk sjansen til å utveksle noen ord med ham under årets Call of Duty Championship. Vi benyttet muligheten til å snakke om selve mesterskapet, brettdesign og filosofien som gir en god flerspiller. Han sa blant annet:
"With Advanced Warfare here, something that I've worked on for three years, like seeing these guys play it at this level, is just amazing. It's very exciting to see what these guys can do in this level of competition."
Ifølge Reisdorf er det ingen enkel sak å skape et godt flerspillerkart, og han sa:
"In general maps are just difficult to design. Just because we want them to be fair, we want them to be competitive. Especially when you're talking about the maps here at CoD Champs, the ones that these guys are playing. There's nine of the shipped maps that we're actually playing at CoD Champs, and that's the most that these guys have played in CoD Champs before. And to have that, that's an awesome achievement."
Sjekk ut intervjuet i sin helhet nedenfor for å høre mer om spillutvikling og designfilosofi.