Obsidian Entertainment har lenge vært kjent for sin action-fylte og konsekvensbaserte spilldynamikk, og nå virker det som de tar konsekvenser til et helt nytt nivåi deres kommende rollespill The Outer Worlds. I et intervju med Game Informer, snakket Daniel Alpert (Art Lead, The Outer Worlds) og Leonard Boyarsky (medregissør) litt om hvordan de har implementert konsekvenser i spillets lasteskjermer.
"These are some of my favourite pieces in the game," sier Alpert. "As you play through, you affect story events. You get these loading screens that are like newspaper-printed images of things the player has done. In a single playthrough, you can't get all the newspaper images." said Alpert, discussing the feature.
"We knew we wanted to do something where you were seeing images or propaganda based on what you had done, but it came together when we decided that it was told from the Board's point of view," legger Boyarsky til. "These are from Board-operated newspapers and periodicals. If you're doing stuff the Board approves of, you're a hero. If you're doing anti-Board stuff, it's an "evil, mysterious stranger plotting against us" kind of thing."
Nedenfor finner du noen eksempler på hvordan lasteskjermene kan ende opp med å se ut basert på handlingene dine.