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På Microsoft sin E3-pressekonferanse dukket We Happy Few opp, og markedsføringssjef Cord Smith og art director Whitney Clayton var på plass for å vise frem spillet etter konferansen. Vi benyttet så klart anledningen til å spørre hva som har endret seg i spillet, og hvor i prosessen de er nå.
"We're very happy. It's definitely a game that evolved over time, almost out of one genre and into another, which was a direct response really to the fans two years ago where there was a crossroad where the game really became a lot more about the story, adventure," fortalte Smith oss. "We started to hold all that back - we'd held it back in early access - so we're really excited in August for people to finally see all three playable characters and all the story that's been packed into there, all the great cutscenes, all that, so we hope to showcase some of that in today's trailer where you kind of see the quality level of the story that we'll be bringing and the type of game that's actually going to come out."
Vi spurte også om erfaringene Compulsion Games har gjort seg gjennom Early Access-fasen, hvorpå Whitney Clayton svarte:
"I think just building a relationship with the community was the most important and that was really amazing for us to learn what the community wanted to be a part of the development of the game and also the studio, and so kind of having that special relationship with the community was really unique."
" There are times when the public and gamers and toxic culture isn't so nice; the fans have been there the whole time and that was a great experience," la Smith til.
Du kan se hele intervjuet i videoen nedenfor, samt historietraileren som ble sluppet på E3. Har du fulgt med på We happy Few? Gleder du deg til det endelig kommer ut?