Det neste spillet i den tradisjonsrike Worms-serien er nettopp blitt annonsert. Tittelen er Worms WMD, og nok en gang står britiske Team 17 for utviklingen. Plattformene er PC og Xbox One, lanseringen blir en gang til neste år, og vi har allerede fått muligheten til å slå av en prat om prosjektet med Creative Manager Kevin Carthew.
Han kunne fortelle at mange nyheter har funnet veien til det nye spillet, men den største er utvilsomt de nye kjøretøyene. Når det er sagt ønsket de ikke å gjøre kjøretøyene for kraftige:
Les også: Forspill: Worms WMD
- We didn't want the vehicles to necessarily be a fore[gone] conclusion, as in, you get into the tank, you've won the game. It fires a barrage of shells, it's quite hard to concentrate the tank's fire. There's an element of skill involved. Sometimes it makes more sense to use one of the game's existing weapons, so we're keeping that balance of strategy in the game, forklarer Carthew.
En annen interessant nyhet er muligheten til å gå inn i bygninger. Carthew utdyper:
- They act like mini-fortresses. So again it's an area of the landscape that I'd say plays to the strategic strengths of the game. If you get inside a building, your worms that are inside the building are hidden from view to everybody outside the building.
Utover dette kan vi forvente visuelle endringer, selv om spillet holder seg til den tradisjonsrike 2D-vinkelen:
- The game is all 2D. Of course it's all-new artwork, beautiful, high-definition. Everything is a hand-crafted digital painting. The approach for creating the landscapes hasn't really changed since the very first version of worms... We wanted the random landscape generator, which is a big part of Worms, to always look like it was presenting a hand-drawn piece of art, and so we took a completely different approach for this, forklarer Carthew.
Han legger til at selve markene også har gjennomgått endringer:
- This new worm, he's all new, he is a redesign. We're looking for something that looks a bit more contemporary, something that looks a bit more modern. The two art styles are purposefully contrasting; the landscape looks like hand painted images, the worm looks a lot simpler, clean lines. He's a little bit more angular. And that's intentionally done because it makes it visually more easy to read for the player. It's obvious what should be the landscape, and what are the interactive elements, avslutter Carthew.
Få med deg hele intervjuet her. Worms WMD skal også slippes til PC, men først kommer det til Xbox One. Det blir en gang i løpet av neste år: